Nothing creates impact more than a vacuum. No, I don’t mean the item you use to clean your carpets, but instead the cold vacuum of space and the lack of sound that comes with it.
In Hero of Many this bleak void you explore with your tadpole companions through cavernous levels, encouraging them towards light and away from danger. It manages to tell a deep and emotional tale, and never utters or writes a single word in the process.
In fact, Hero of Many is a stellar achievement of game design, and you can read about why over on Pocket Gamer.